You must first study if you wish to take on the mantle of White Mage in the highly popular MMO (not popular for gambling on online betting sites in Sri Lanka, such as another MMO – World of Warcraft), Final Fantasy XIV. If you are just starting out, you can choose the Conjurer class and begin your adventure in Gridania. But do not worry; once you arrive, you may take up the lesson by simply proceeding through the main plot scenario. Simply complete the class tasks and be screamed at by an adolescent who is almost 200 years old.
So it is no surprise that he is always grouchy. At level 30, you can graduate to the White Mage job after understanding the fundamentals. All you have to do now is reach the required level and complete the Conjurer class tasks. You are then prepared to master advanced healing techniques but also techniques to do damage in the game which we are about to talk about in the article.
As a White Mage, You Can Do a Lot of Damage…
On paper, you may have been duped into being a healer, but one of your top priorities is inflicting suffering – when you are not busy correcting everyone else’s errors. Fortunately for you, the White Mage design lets you execute your one-button spin while still healing. But, just to be sure, here are the tricks of the trade…
Single Target
This is quite simple on a single target. Aside from healing, your top priority is to maintain your damage over time effect. We are talking about Aero, who will eventually become Dia. So, if Aero/Dia is about to run out in the next three seconds, reapply it. You employ Stone, which will later develop into Glare, in between administering Aero and the occasional heal. This is your primary source of damage, so use it whenever you do not need to heal or inflict a DoT.
Make a habit of assessing your party’s health and casting Stone/Glare if no one is about to die in the next 2 seconds. Another is Assize, which may lead you to believe it is for healing, although this is only partially true. There is no reason not to use it because it comes up rather frequently with that 45-second cooldown. Especially because of the free MP recovery and healing that comes with the damage. To gain a couple of additional damage-dealing casts, you should utilize Presence of Mind quite liberally. Because your heals are so large as a White Mage, do not be afraid to use them for damage.
Multi-Target
First and foremost, kudos; you now have access to perhaps one of the strongest spells in the game – Holy, as well as its improvements, up to Holy III. But first, you must master math in order to apply Holy properly. While the stun effect is quite handy, Holy will only deal damage if there are more than three foes to strike. Glare III has a damage potency of 310 at level 90. On the other hand, Holy III only allows 150 points per adversary. So, while two foes would only have a potency of 300 and the rare stun, three adversaries will have a potency of 450.
And it gets better: you do not even have to target an adversary to use Holy. As a result, you can keep the tank focused and heal them as much as possible while spamming Holy. You will stun-lock most creatures in most circumstances, especially in dungeon pulls. And slapping a Regen on your tank should suffice to keep them alive. Swiftcast Holy is also useful once the tank has gathered the mob group. You will be able to avoid a lot of harm if you do it this way. Aaah, let’s not forget, keep utilizing Assize whenever the opportunity arises.
The Rest of the Stuff to Pick
Here is a quick rundown of the additional skills you will have at your disposal that do not fit into the damaging categories but can be useful for doing that:
- Presence of Mind (This is only a speed boost. You can certainly forget about the 20% reduction in auto-attack delay).
- Thin Air (It is highly dependent on the circumstances. Most of the time, you will want to utilize it before you have to raise someone).
- Plenary Indulgence (It is generally best employed when you need to quickly restore your party’s health).
- Temperance (When you know the damage is imminent, this skill practically begs to be utilized before you set a Liturgy of the Bell).
Pro Gaming with White Mage
We cannot teach you much strange tech. We will, however, recommend that you create a macro for both Asylum and Liturgy of the Bell to avoid having to place them manually. Because they both have a long-range, either placing them on target or on oneself should suffice. As a result, here are some useful macros for it. When you use these, the effect will be applied to either the target or yourself if none is picked.
Yoshida also does not want you to know about another fantastic feature: the ability to queue skills. Especially given the tight window casters have to deal with on a regular basis. When you press an off global cooldown button while casting a spell, it will be cast immediately afterward, allowing you to weave without wasting precious uptime. And while we are on the subject of weaving, Swiftcast allows you to double weave. Assize and Asylum should be used right after a Glare or Cure cast. Use the fact that both Afflatus Solace and Afflatus Rapture have an instant cast time to your advantage. More double weaving is now possible!
But, What Exactly Defines a White Mage?
White Mage is about appreciating how good life is, whether you are a main or just playing. You have highly hefty heals and decent damage, whereas other healers have to cope with annoying gimmicks. And indeed, in comparison to them, you are a little plain. Who cares, though? Is it possible to heal a tank from zero to maximum health using just one button? Is it possible that they have a mystical bell that heals them? Is their Area of Effect Holy? No? It is a pity for them.
Play White Mage if you want a simple, carefree existence with short queue times. And if someone accuses you of not healing, pretend it is not your fault and begin passive-aggressively healing them only when their HP drops below 10%.